Clockwork Atrium
Solo project inspired by Shanghai Glass Museum using Maya, Zbrush, Substance Painter, UE5, and Megascans (for floor texture) to create an industrial and brutalist hallway.
Breakdown the Reference
Trim Sheet for Baseboard and Air Duct
Modular Piece and Asset Zoo
Able to switch RGB mask or use noise mask
Able to use texture variation
Good for landscape material
Layered Shader
“Uber“ Shader for Multi UV and RGB Mask
Easily add multiple layers such as dirt, dust, ao, or snow
Able to choose to use or not use multiple UV set
Lightweight for engine