Clockwork Atrium

Solo project inspired by Shanghai Glass Museum using Maya, Zbrush, Substance Painter, UE5, and Megascans (for floor texture) to create an industrial and brutalist hallway.

Breakdown the Reference

Trim Sheet for Baseboard and Air Duct

Modular Piece and Asset Zoo

  • Able to switch RGB mask or use noise mask

  • Able to use texture variation

  • Good for landscape material

Layered Shader

“Uber“ Shader for Multi UV and RGB Mask

  • Easily add multiple layers such as dirt, dust, ao, or snow

  • Able to choose to use or not use multiple UV set

  • Lightweight for engine

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Arctic Epoch - Singapore

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Oak Tree