Moonlanders
is a team of six ETC students collaborating with the Moonshot Museum to create three design prototypes for new interactive exhibits.
One Semester Project with Clients
Platform: Unity, Tilte Five
Software: Maya, Unity, Substance Painter
Role: 3D Artist
Moonlanders design experiences that build on current Moonshot Museum exhibits and enable guests to learn more about the exciting possibilities of space travel and exploration. Our goal is to explore and document potential exhibit designs for the Moonshot Museum to develop and build in the future. These prototypes are intended to enhance the theater, clean room, and art zone or family room experience with a focus on highly interactive learning exhibits.
Prototype I - Moon Colony
A sandbox experience (toy) where guests build a settlement on the Moon.
Target Audience: 7 and up
Throughput: 3 guests per 10 minutes
Location: Mobile/Habitat
Facilitator: Yes
Tech: Tilt Five
Inter-buildingg effects create building additions. we want to show how buildings placed next to each other in certain combinations affect each other, as this would inform guests about how infrastructure would need to beorganizedd to ensure human survival.
Prototype II - Payload Packing
Guests choose payloads to pack onto the Peregrine lunar lander.
Target Audience: 10 and up
Throughput: 1 guest per 5 minutes
Location: Close to Clean Room Window
Facilitator: Optional
Tech: Screen & Joystick
Prototype III - Mission Control
Guests engage in an interactive theater experience simulating mission control.
Target Audience: 7 and up
Throughput: 3 to 12 guest per 15 minutes
Location: Theater
Facilitator: Yes
Proposed Tech: AirConsole
The experience will feature 3 groups of participants, working together in a cooperative interactive experience to complete missions on Astrobotic’s lunar lander Peregrine. The experience will utilize AirConsole to provide input devices for each guest.
Guests will begin by being sorted into their 3 groups to make teams as equal as possible. They will then be given an introduction speech welcoming them to their team and explaining their roles. After that, they will watch as the rocket takes off from earth, and interactivity begins when the lander separates from the rocket.
Mechanical Mini-Game
Payloads Mini-Game
Communication Mini-Game