Stylized Roman Aqueduct

Solo project using UE5 PCG, Gaea, Maya, Substance Painter & Designer, Zbrush, SpeedTree

  1. Break down the reference

  2. create the block modules, and assemble them in UE5

  3. set up camera

  4. create tilling textures (bricks )

  5. for the stylized terrain textures, CREATE OR BUY

  6. grab the map height map and use Gaea to detail the landscape

  7. Using Zbrush to detail each module and apply the tilling textures

  8. repalce blockout with detailed modules

  9. create stylized foliage using SpeedTree

  10. using PCG to set dress

  11. light post-processing

  • finish all the modules, pass 1

  • should refine and finish all the modules pass 2

  • pass 3 modules are adding decals, vertex painting maybe

  • refine landscape in UE5 and export the heightmap in Gaea to detail and get masks

  • get the pass1 terrain

  • get more trees and bush and ground cover

  • more stylized tileable textures

Previous
Previous

Oak Tree

Next
Next

K-8 Center