AI in Animation Pipeline
captivates the tale of Pangu with animated clips using both traditional and AI tools
One Semester Team (of 5) Project
Platform: Unreal Engine5 & Documentation
Software: Houdini, Maya, AI Tools, Niagara System, Shotgrid
Role: Technical Artist
The project aims to integrate AI generative tools into the traditional 3D animation studio pipeline and explore the pros and cons of using AI tools. Besides hand model individual asset, I am establishing procedural asset pipeline to better cooperate with various AI tools. I am also trying to polish the dry ice / clouds/ mist effect using UE5 Niagara system.
Three Pipelines
AI Tools
Manual
Mountain Generator & AI Texture
In order to produce multiple iterations to test AI tools, using procedural approach offers maximum flexibility
Stylized Clouds & AI Texture
Initially, I am going for the physical clouds due to the tale of the story: the sky and the earth are still merged with each other, so the clouds are still not turning into gas. I have tried both manual and procedural approaches to create stylized clouds.
However, we need more momentum in the scene, so I tried three types of VFX clouds utilizing Niagara system and shader. There are shaped clouds, dry ice effect using particle system, and dry ice effect using just shader.
Niagara System - Dry Ice Effect, Shaped Clouds, Dripping Clouds, Fog Shader, Explosion Visual Effect, Dust Wave.
AI Researches Gallery - Concept, Modeling, and Textures